![]() ![]() In other words, there's no shortage of places to spend hero's points. ![]() Bard's Skills can be an incredible boon if you are or capture Highmen or Undead. If you have a spellcaster or a hero with a ranged attack, you can ignore Att and grab Leadership to boost all of the units travelling with you. Cave Crawling makes a big difference underground, as does Night Vision. Mountaineering can be incredibly useful on the right map. Level up, one point to Def, one point to HP.ĭon't neglect the other skills based on situations, though. I usually start putting points into Hit Points when Def is around 8 and Res is around 6. Hit Points are most comfortable if you can push them to about 15 total (increase of 5). It's easy to increase with items and spells, and a 5 or 6 damage is plenty most of the time. I usually find that the game's over before I feel like I need to slap points into damage. ![]() Marksmanship is only useful if you know you'll be able to use a ranged attack of some sort.ĭamage is expensive to increase, so I leave it for last. Not to mention instakilled by Reapers, or charmed/seduced/dominated. You'll look pretty funny cursed or poisoned or stunned or vertigo'd or entangled. Resistance is also quite important if you've neglected it. Well, if you haven't already gotten them, get Parry and Charge. ![]()
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